Big Two

Big Two 8,2/10 2000 votes
  1. Big Two Az
  2. Big Two Toyota
  3. Big Two Toyota Gilbert Az
  4. Big Two Toyota

Big Two offers guest services that go beyond the ordinary. There is a full-service nail salon, a barbershop with shoe sh. Ines, and a massage salon that. Big Two is a very popular cards game in East Asian countries. The game is played by four players with objective to be the first to get rid of their cards (similar to games like Crazy Eights). 12 reviews of Big Two Body Shop 'Unfortunately, I have had at least four vehicles repaired at Big Two Body Shop. The latest was actually adding a new hood to my Jeep and I needed to have the paint matched. Joe and his staff have always been very professional and helpful in every way. They do excellent work and deliver as promised. On the jobs that I needed my insurance. 'Big Two-Hearted River' has strong autobiographical elements. During World War I, Hemingway signed on as a member of the Red Cross at age 19, and was sent to the Italian Front at Fossalta as an ambulance driver. On his first day there, he helped to retrieve the remains of female workers killed in a munitions factory explosion, about which he later wrote in Death in the Afternoon: 'I. Took my vehicle which is a 2016 Mitsubishi Outlander 4 wheel drive to Big Two Mitsubishi on January 24, 2018 to have my airbag inspected due to.


Big Two is an exciting game for four players which originated in China and quickly spread around the world due to its fun and addicting gameplay. There are also variations of Big Two for 2 or 3 players described in the variations section below, along with a number of other changes or versions of Big 2 that may be encountered. As this game has spread rapidly and is played in a great number of different locales, it is also found by a number of different names including Big Deuces, Da Lao Er, Top Dog, Sho Tai Ti and Choh Dai Di.
Players, Deck and the Deal
This game uses the standard deck of 52 cards which rank in the following order, from highest to lowest; 2, Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3. In addition to this ranking by denomination, the suits are also ranked in the following order, also from highest to lowest; Spades (♠), Hearts (), Clubs (♣) then Diamonds (). This suit ranking usually comes into play when cards of identical rank are played. The ultimate objective of Big Two is to be the first player to get rid of all his cards.
The dealer can be determined using any of the standard methods, with cutting for high card a very common method. The ranking of the cards is identical to that given above for ranking of cards in the game. If two or more players cut cards of the same numeric ranking, the suit ranking is further used to determine the highest card. Once the dealer is determined the dealer would shuffle the cards and offer the deck to the player to his immediate left for the cut. If this player declines the cut, the dealer himself should perform the cut.
A nine pulled would end up resulting in the dealer himself receiving the first card dealt.
Toyota After cutting, the next order of business is to determine which player will actually receive the first dealt card. This is done by pulling a stack of cards from the deck and turning it over, showing only the bottom most card of this stack. After making note of the number shown, the removed stack, including the displayed card is carefully placed back onto the stack so as not to disturb the original ordering of the deck. The number which was displayed is then used to determine the player who will get the first dealt card. The dealer then begins counting, starting with himself in a counter-clockwise direction around the table. He would continue to count one by one around the player until reaching the number of the revealed card. The person who the count stops at will be the player to receive the first card of the deal. Jacks would be equivalent to a count of 11, Queens 12, Kings 13 and Aces 1. The dealer then begins dealing the cards in a counter-clockwise direction, starting with this player. Each player will receive one card face down in front of him. The dealer continues dealing in this manner around the table until each player has 13 cards on the table in front of him. The winner of each hand becomes the dealer for the next hand, using the same procedures described to determine who receives the first card in the next deal.
Play of the Hand

Big Two Az


In this example, player 1 plays a pair, Player 2 beats this pair (by suit). Player 3 then beats the last pair with a higher numbered pair. Player 4 subsequently passes, not able or choosing not to beat the pair of 9's.
After the cards are fully dealt, play begins. The player who holds the Three of Diamonds must play first and must play this card, either solo or in some legal combination (see legal plays below) in his first play. Big Two
After this player plays, the turn rotates around the table in a counter-clockwise direction from player to player. The next player in turn attempts to play a higher combination of cards than that previously played to the table. If he does not have (or does not want to play) such a combination, he passes, and the turn moves to the next player in turn who attempts to beat the combination. Cards are played face up to the center of the table such that all players can clearly see the card or card combination played. This will create a growing pile of cards in the center of the table as the players continue to make their plays. Play continues around the table from player to player, each attempting to play a higher combination of the same number of cards than that previously played. When attempting to beat a previous card or combination, the higher combination played must consist of the same number of cards as the combination previously played. Once three consecutive players pass (not able or not wanting to play a higher combination of the same number of cards), the entire pile of cards in the center of the table is usually set aside. Then, the individual who last played the highest combination starts the cycle again by playing any card or legal card combination to the center of the table. Since he is starting a new series of plays, the combination he plays may consist of any legal number of cards. As before the players in turn then attempt to play a card or combination that can beat the last played. Having passed, a player is not forced to pass on his next turn and may elect to play the next time it is his turn.
At any time during the game a participant may ask any other participant how many cards they have left in their hand. The player asked must give an accurate answer.
Legal Combinations

Big Two Toyota

The following shows the complete list of allowable combinations, grouped as to the number of cards in the combination. A player may only play a higher combination consisting of the same number of cards. For example, a three card combination may only be beat by a higher three card combination.
Cards in CombinationDescriptionExample
1A single card combination consists of just one solo card. These use the ranking of cards as described above when being compared. A card of the same denomination but a higher ranking suit will beat a card of the same denomination of a lower ranking suit.
2Two card combinations always consist of a pair of cards of the same denomination. A pair of higher denomination cards will beat that of a lower denomination. A second pair of the same denomination can beat the previously played pair if one of its cards is of the suit of spades (the highest ranked suit).
3This will always consist of three cards of the same denomination. Three cards of a higher denomination beat a triplet of a lower denomination.
5There are a number of legal five card combinations which are ranked in the following order, from lowest to highest:
  • Straight:
  • A straight consists of five cards of consecutive denominations (i.e. 8, 9, 10, Jack, Queen). They do not have to all be in the same suit, as if they are, this would be considered a higher ranking straight flush. In order to beat another straight a straight must contain a higher denomination card. A straight containing all of the same ranked cards can also beat a previous straight if the suit of the highest ranked card in the suit is of a higher ranked suit. Aces can be used as either the top card of a straight (10, Jack, Queen, King, Ace) or the bottom card of a straight (Ace, 2, 3, 4, 5). Notice also that twos appear in their normal ordering before the 3 when used in a straight.
  • Flush:
  • A flush consists of five cards all of the same suit. The cards do not need to be in consecutive order (otherwise it would be a higher ranked straight flush). For comparison of two flushes, the flush which is in a higher ranked suit beats any other flush, regardless of the actual denominations of the cards in the flush. With two flushes of the same suit, the flush containing the highest ranked card would be considered the higher (with the 2's being considered the highest ranked cards in the deck).
  • Full House:
  • A full house is five cards which consists of three of a kind and a pair. A full house can beat a previous full house if the three of a kind is higher than the three of a kind in the previous full house.
  • Four of a Kind (plus an odd card):
  • This five card combination consists of four numerically identical cards and then any fifth card. When comparing a similar combination, the higher denomination four of a kind is considered higher ranking.
  • Straight Flush:
  • A straight flush is five sequential cards, all of the same suit (i.e. 5, 6, 7, 8, and 9, all of hearts). When comparing two such straight flushes, the one containing the highest card is considered the higher ranked. If two straight flushes contain the exact same denomination cards, the one in a higher ranked suit is considered the higher straight flush.

Straight

Flush

Full House

Four of a Kind with Odd Card

Straight Flush

Winning the Game
The first player to play his last card to the center of the table is immediately declared the winner of the hand. The remaining players are assessed a penalty based on the number of cards they have remaining in their hands as follows:

Big Two Toyota Gilbert Az


Cards Remaining in Players HandPoints Per Card
9 or less1
10 to 122
133
BigBig Two Big Two is often played until one player reaches some pre-determined score (such as 100), at which time the player with the lowest score is declared the game winner. Alternatively, no points are carried over from hand to hand with each individual hand considered a complete game.

Big Two Toyota